Archmage
Medium · Humanoid · Neutral
HP170
AC17
CR12
Speed 30 ft.
Ability Scores
STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT20 (+5)
WIS15 (+2)
CHA16 (+3)
Details
Initiative +7 (17) Saving Throws INT +9, WIS +6 Skills Arcana +13, History +9, Perception +6 Immunities Psychic; Charmed (with _Mind Blank_) Senses Passive Perception 16 Languages Common plus five other languages Gear Wand
Traits
- Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The archmage makes four Arcane Burst attacks.
- Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
- Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.