Archmage

Medium · Humanoid · Neutral

📖 SRD 5.2.1 (2024)
HP170
AC17
CR12

Speed 30 ft.

Ability Scores

STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT20 (+5)
WIS15 (+2)
CHA16 (+3)

Details

Initiative +7 (17) Saving Throws INT +9, WIS +6 Skills Arcana +13, History +9, Perception +6 Immunities Psychic; Charmed (with _Mind Blank_) Senses Passive Perception 16 Languages Common plus five other languages Gear Wand

Traits

  • Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The archmage makes four Arcane Burst attacks.
  • Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
  • Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.