Assassin
Medium · Humanoid · Neutral
HP97
AC16
CR8
Speed 30 ft.
Ability Scores
STR11 (+0)
DEX18 (+4)
CON14 (+2)
INT16 (+3)
WIS11 (+0)
CHA10 (+0)
Details
Initiative +10 (20) Saving Throws DEX +7, INT +6 Skills Acrobatics +7, Perception +6, Stealth +10 Resistances Poison Senses Passive Perception 16 Languages Common, Thieves' Cant Gear Light Crossbow, Shortsword, Studded Leather Armor
Traits
- Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
- Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
- Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
- Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.