Balor
Huge · Fiend · Chaotic Evil
HP287
AC19
CR19
Speed Fly 80 ft., 40 ft.
Ability Scores
STR26 (+8)
DEX15 (+2)
CON22 (+6)
INT20 (+5)
WIS16 (+3)
CHA22 (+6)
Details
Initiative +14 (24) Saving Throws CON +12, WIS +9 Skills Perception +9 Resistances Cold, Lightning Immunities Fire, Poison; Charmed, Frightened, Poisoned Senses Truesight 120 ft.; Passive Perception 19 Languages Abyssal; telepathy 120 ft.
Traits
- Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
- Fire Aura. At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.
- Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.
- Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
- Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
- Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can't take Reactions until the start of the balor's next turn.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.