Barbed Devil

Medium · Fiend · Lawful Evil

📖 SRD 5.2.1 (2024)
HP110
AC15
CR5

Speed 30 ft., Climb 30 ft.

Ability Scores

STR16 (+3)
DEX17 (+3)
CON18 (+4)
INT12 (+1)
WIS14 (+2)
CHA14 (+2)

Details

Initiative +3 (13) Saving Throws STR +6, CON +7, WIS +5, CHA +5 Skills Deception +5, Insight +5, Perception +8 Resistances Cold Immunities Fire, Poison; Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 18 Languages Infernal; telepathy 120 ft.

Traits

  • Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
  • Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
  • Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
  • Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
  • Hurl Flame. Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.