Bearded Devil
Medium · Fiend · Lawful Evil
HP58
AC13
CR3
Speed 30 ft.
Ability Scores
STR16 (+3)
DEX15 (+2)
CON15 (+2)
INT9 (-1)
WIS11 (+0)
CHA14 (+2)
Details
Initiative +2 (12) Saving Throws STR +5, CON +4, CHA +4 Resistances Cold Immunities Fire, Poison; Frightened, Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10 Languages Infernal; telepathy 120 ft.
Traits
- Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
- Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.
- Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.