Chuul

Large · Aberration · Chaotic Evil

📖 SRD 5.2.1 (2024)
HP76
AC16
CR4

Speed Swim 30 ft., 30 ft.

Ability Scores

STR19 (+4)
DEX10 (+0)
CON16 (+3)
INT5 (-3)
WIS11 (+0)
CHA5 (-3)

Details

Initiative +0 (10) Skills Perception +4 Immunities Poison; Poisoned Senses Darkvision 60 ft.; Passive Perception 14 Languages Understands Deep Speech but can't speak

Traits

  • Amphibious. The chuul can breathe air and water.
  • Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

  • Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
  • Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
  • Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.