Chuul
Large · Aberration · Chaotic Evil
HP76
AC16
CR4
Speed Swim 30 ft., 30 ft.
Ability Scores
STR19 (+4)
DEX10 (+0)
CON16 (+3)
INT5 (-3)
WIS11 (+0)
CHA5 (-3)
Details
Initiative +0 (10) Skills Perception +4 Immunities Poison; Poisoned Senses Darkvision 60 ft.; Passive Perception 14 Languages Understands Deep Speech but can't speak
Traits
- Amphibious. The chuul can breathe air and water.
- Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.
Actions
- Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
- Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
- Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.