Cloaker

Large · Aberration · Chaotic Neutral

📖 SRD 5.2.1 (2024)
HP91
AC14
CR8

Speed Fly 40 ft., 10 ft.

Ability Scores

STR17 (+3)
DEX15 (+2)
CON12 (+1)
INT13 (+1)
WIS14 (+2)
CHA7 (-2)

Details

Initiative +5 (15) Skills Stealth +5 Immunities Frightened Senses Darkvision 120 ft.; Passive Perception 12 Languages Deep Speech, Undercommon

Traits

  • Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

  • Multiattack. The cloaker makes one Attach attack and two Tail attacks.
  • Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage. The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.
  • Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.