Commoner
Medium · Humanoid · Neutral
HP4
AC10
CR0
Speed 30 ft.
Ability Scores
STR10 (+0)
DEX10 (+0)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)
Details
Initiative +0 (10) Senses Passive Perception 10 Languages Common Gear Club
Traits
- Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
- Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.