Cultist Fanatic
Medium · Humanoid · Neutral
HP44
AC13
CR2
Speed 30 ft.
Ability Scores
STR11 (+0)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA13 (+1)
Details
Initiative +2 (12) Saving Throws WIS +4 Skills Deception +3, Persuasion +3, Religion +2 Senses Passive Perception 12 Languages Common Gear Holy Symbol, Leather Armor
Actions
- Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
- Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.