Deva

Medium · Celestial · Lawful Good

📖 SRD 5.2.1 (2024)
HP229
AC17
CR10

Speed Fly 90 ft., 30 ft.

Ability Scores

STR18 (+4)
DEX18 (+4)
CON18 (+4)
INT17 (+3)
WIS20 (+5)
CHA20 (+5)

Details

Initiative +4 (14) Saving Throws WIS +9, CHA +9 Skills Insight +9, Perception +9 Resistances Radiant Immunities Charmed, Exhaustion, Frightened Senses Darkvision 120 ft.; Passive Perception 19 Languages All; telepathy 120 ft.

Traits

  • Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
  • Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The deva makes two Holy Mace attacks.
  • Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
  • Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.