Deva
Medium · Celestial · Lawful Good
HP229
AC17
CR10
Speed Fly 90 ft., 30 ft.
Ability Scores
STR18 (+4)
DEX18 (+4)
CON18 (+4)
INT17 (+3)
WIS20 (+5)
CHA20 (+5)
Details
Initiative +4 (14) Saving Throws WIS +9, CHA +9 Skills Insight +9, Perception +9 Resistances Radiant Immunities Charmed, Exhaustion, Frightened Senses Darkvision 120 ft.; Passive Perception 19 Languages All; telepathy 120 ft.
Traits
- Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
- Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The deva makes two Holy Mace attacks.
- Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
- Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.