Doppelganger
Medium · Monstrosity · Neutral
HP52
AC14
CR3
Speed 30 ft.
Ability Scores
STR11 (+0)
DEX18 (+4)
CON14 (+2)
INT11 (+0)
WIS12 (+1)
CHA14 (+2)
Details
Initiative +4 (14) Skills Deception +6, Insight +3 Immunities Charmed Senses Darkvision 60 ft.; Passive Perception 11 Languages Common plus three other languages
Actions
- Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
- Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
- Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
- Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.