Dust Mephit
Small · Elemental · Neutral Evil
HP17
AC12
CR0.5
Speed Fly 30 ft., 30 ft.
Ability Scores
STR5 (-3)
DEX14 (+2)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA10 (+0)
Details
Initiative +2 (12) Skills Perception +2, Stealth +4 Immunities Poison; Exhaustion, Poisoned Vulnerabilities Fire Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Auran, Terran)
Traits
- Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
- Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
- Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
- Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.