Dust Mephit

Small · Elemental · Neutral Evil

📖 SRD 5.2.1 (2024)
HP17
AC12
CR0.5

Speed Fly 30 ft., 30 ft.

Ability Scores

STR5 (-3)
DEX14 (+2)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA10 (+0)

Details

Initiative +2 (12) Skills Perception +2, Stealth +4 Immunities Poison; Exhaustion, Poisoned Vulnerabilities Fire Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Auran, Terran)

Traits

  • Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

  • Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
  • Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
  • Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.