Gibbering Mouther

Medium · Aberration · Chaotic Neutral

📖 SRD 5.2.1 (2024)
HP52
AC9
CR2

Speed Swim 20 ft., 20 ft.

Ability Scores

STR10 (+0)
DEX8 (-1)
CON16 (+3)
INT3 (-4)
WIS10 (+0)
CHA6 (-2)

Details

Initiative −1 (9) Immunities Prone Senses Darkvision 60 ft.; Passive Perception 10 Languages None

Traits

  • Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
  • Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: 1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7–8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

  • Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
  • Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.