Glabrezu
Large · Fiend · Chaotic Evil
HP189
AC17
CR9
Speed 40 ft.
Ability Scores
STR20 (+5)
DEX15 (+2)
CON21 (+5)
INT19 (+4)
WIS17 (+3)
CHA16 (+3)
Details
Initiative +6 (16) Saving Throws STR +9, CON +9, WIS +7, CHA +7 Skills Deception +7, Perception +7 Resistances Cold, Fire, Lightning Immunities Poison; Poisoned Senses Truesight 120 ft.; Passive Perception 17 Languages Abyssal; telepathy 120 ft.
Traits
- Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
- Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
- Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
- Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
- Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.