Guardian Naga
Large · Celestial · Lawful Good
HP136
AC18
CR10
Speed Swim 40 ft., 40 ft., Climb 40 ft.
Ability Scores
STR19 (+4)
DEX18 (+4)
CON16 (+3)
INT16 (+3)
WIS19 (+4)
CHA18 (+4)
Details
Initiative +4 (14) Saving Throws DEX +8, CON +7, INT +7, WIS +8, CHA +8 Skills Arcana +11, History +11, Religion +11 Immunities Poison; Charmed, Paralyzed, Poisoned, Restrained Senses Darkvision 60 ft.; Passive Perception 14 Languages Celestial, Common
Traits
- Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
- Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
- Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
- Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.
- Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Thaumaturgy 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.