Hezrou

Large · Fiend · Chaotic Evil

📖 SRD 5.2.1 (2024)
HP157
AC18
CR8

Speed 30 ft.

Ability Scores

STR19 (+4)
DEX17 (+3)
CON20 (+5)
INT5 (-3)
WIS12 (+1)
CHA13 (+1)

Details

Initiative +6 (16) Saving Throws STR +7, CON +8, WIS +4 Resistances Cold, Fire, Lightning Immunities Poison; Poisoned Senses Darkvision 120 ft.; Passive Perception 11 Languages Abyssal; telepathy 120 ft.

Traits

  • Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
  • Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Actions

  • Multiattack. The hezrou makes three Rend attacks.
  • Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.