Ice Devil
Large · Fiend · Lawful Evil
HP228
AC18
CR14
Speed 40 ft.
Ability Scores
STR21 (+5)
DEX14 (+2)
CON18 (+4)
INT18 (+4)
WIS15 (+2)
CHA18 (+4)
Details
Initiative +7 (17) Saving Throws DEX +7, CON +9, WIS +7, CHA +9 Skills Insight +7, Perception +7, Persuasion +9 Immunities Cold, Fire, Poison; Poisoned Senses Blindsight 120 ft.; Passive Perception 17 Languages Infernal; telepathy 120 ft.
Traits
- Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
- Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
- Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil's hand immediately after a ranged attack.
- Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.
- Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.