Ice Mephit
Small · Elemental · Neutral Evil
HP21
AC11
CR0.5
Speed Fly 30 ft., 30 ft.
Ability Scores
STR7 (-2)
DEX13 (+1)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA12 (+1)
Details
Initiative +1 (11) Skills Perception +2, Stealth +3 Immunities Cold, Poison; Exhaustion, Poisoned Vulnerabilities Fire Senses Darkvision 60 ft.; Passive Perception 12 Languages Primordial (Aquan, Auran)
Traits
- Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
- Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
- Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
- Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.