Imp

Tiny · Fiend · Lawful Evil

📖 SRD 5.2.1 (2024)
HP21
AC13
CR1

Speed Fly 40 ft., 20 ft.

Ability Scores

STR6 (-2)
DEX17 (+3)
CON13 (+1)
INT11 (+0)
WIS12 (+1)
CHA14 (+2)

Details

Initiative +3 (13) Skills Deception +4, Insight +3, Stealth +5 Resistances Cold Immunities Fire, Poison; Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11 Languages Common, Infernal

Traits

  • Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

  • Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
  • Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spell-casting ability.
  • Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.