Imp
Tiny · Fiend · Lawful Evil
HP21
AC13
CR1
Speed Fly 40 ft., 20 ft.
Ability Scores
STR6 (-2)
DEX17 (+3)
CON13 (+1)
INT11 (+0)
WIS12 (+1)
CHA14 (+2)
Details
Initiative +3 (13) Skills Deception +4, Insight +3, Stealth +5 Resistances Cold Immunities Fire, Poison; Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11 Languages Common, Infernal
Traits
- Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
- Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
- Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spell-casting ability.
- Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.