Invisible Stalker

Large · Elemental · Neutral

📖 SRD 5.2.1 (2024)
HP97
AC14
CR6

Speed Fly 50 ft., 50 ft.

Ability Scores

STR16 (+3)
DEX19 (+4)
CON14 (+2)
INT10 (+0)
WIS15 (+2)
CHA11 (+0)

Details

Initiative +7 (22) Skills Perception +8, Stealth +10 Resistances Bludgeoning, Piercing, Slashing Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft.; Passive Perception 18 Languages Common, Primordial (Auran)

Traits

  • Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
  • Invisibility. The stalker has the Invisible condition.

Actions

  • Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
  • Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
  • Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.