Invisible Stalker
Large · Elemental · Neutral
HP97
AC14
CR6
Speed Fly 50 ft., 50 ft.
Ability Scores
STR16 (+3)
DEX19 (+4)
CON14 (+2)
INT10 (+0)
WIS15 (+2)
CHA11 (+0)
Details
Initiative +7 (22) Skills Perception +8, Stealth +10 Resistances Bludgeoning, Piercing, Slashing Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft.; Passive Perception 18 Languages Common, Primordial (Auran)
Traits
- Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
- Invisibility. The stalker has the Invisible condition.
Actions
- Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
- Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
- Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.