Iron Golem
Large · Construct · Unaligned
HP252
AC20
CR16
Speed 30 ft.
Ability Scores
STR24 (+7)
DEX9 (-1)
CON20 (+5)
INT3 (-4)
WIS11 (+0)
CHA1 (-5)
Details
Initiative +9 (19) Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Darkvision 120 ft.; Passive Perception 10 Languages Understands Common plus two other languages but can't speak
Traits
- Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
- Immutable Form. The golem can't shape-shift.
- Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
- Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
- Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
- Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.