Iron Golem

Large · Construct · Unaligned

📖 SRD 5.2.1 (2024)
HP252
AC20
CR16

Speed 30 ft.

Ability Scores

STR24 (+7)
DEX9 (-1)
CON20 (+5)
INT3 (-4)
WIS11 (+0)
CHA1 (-5)

Details

Initiative +9 (19) Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Darkvision 120 ft.; Passive Perception 10 Languages Understands Common plus two other languages but can't speak

Traits

  • Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
  • Immutable Form. The golem can't shape-shift.
  • Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
  • Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
  • Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
  • Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.