Lamia
Large · Fiend · Chaotic Evil
HP97
AC13
CR4
Speed 40 ft.
Ability Scores
STR16 (+3)
DEX13 (+1)
CON15 (+2)
INT14 (+2)
WIS15 (+2)
CHA16 (+3)
Details
Initiative +1 (11) Skills Deception +7, Insight +4, Stealth +5 Senses Darkvision 60 ft.; Passive Perception 12 Languages Abyssal, Common
Actions
- Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
- Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
- Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
- Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.