Lemure
Medium · Fiend · Lawful Evil
HP9
AC9
CR0
Speed 20 ft.
Ability Scores
STR10 (+0)
DEX5 (-3)
CON11 (+0)
INT1 (-5)
WIS11 (+0)
CHA3 (-4)
Details
Initiative −3 (7) Resistances Cold Immunities Fire, Poison; Charmed, Frightened, Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10 Languages Understands Infernal but can't speak
Traits
- Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
- Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.