Marilith

Large · Fiend · Chaotic Evil

📖 SRD 5.2.1 (2024)
HP220
AC16
CR16

Speed 40 ft., Climb 40 ft.

Ability Scores

STR18 (+4)
DEX20 (+5)
CON20 (+5)
INT18 (+4)
WIS16 (+3)
CHA20 (+5)

Details

Initiative +10 (20) Saving Throws STR +9, CON +10, WIS +8, CHA +10 Skills Perception +8 Resistances Cold, Fire, Lightning Immunities Poison; Poisoned Senses Truesight 120 ft.; Passive Perception 18 Languages Abyssal; telepathy 120 ft.

Traits

  • Demonic Restoration. If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The marilith has Advantage on saving throws against spells and other magical effects.
  • Reactive. The marilith can take one Reaction on every turn of combat.

Actions

  • Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
  • Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.
  • Constrict. Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.