Medusa
Medium · Monstrosity · Lawful Evil
HP127
AC15
CR6
Speed 30 ft.
Ability Scores
STR10 (+0)
DEX17 (+3)
CON16 (+3)
INT12 (+1)
WIS13 (+1)
CHA15 (+2)
Details
Initiative +6 (16) Saving Throws WIS +4 Skills Deception +5, Perception +4, Stealth +6 Senses Darkvision 150 ft.; Passive Perception 14 Languages Common plus one other language
Actions
- Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
- Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
- Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
- Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
- Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.