Merfolk Skirmisher
Medium · Elemental · Neutral
HP11
AC11
CR0.125
Speed Swim 40 ft., 10 ft.
Ability Scores
STR10 (+0)
DEX13 (+1)
CON12 (+1)
INT11 (+0)
WIS14 (+2)
CHA12 (+1)
Details
Initiative +1 (11) Senses Passive Perception 12 Languages Common, Primordial (Aquan)
Traits
- Amphibious. The merfolk can breathe air and water.
Actions
- Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.