Merfolk Skirmisher

Medium · Elemental · Neutral

📖 SRD 5.2.1 (2024)
HP11
AC11
CR0.125

Speed Swim 40 ft., 10 ft.

Ability Scores

STR10 (+0)
DEX13 (+1)
CON12 (+1)
INT11 (+0)
WIS14 (+2)
CHA12 (+1)

Details

Initiative +1 (11) Senses Passive Perception 12 Languages Common, Primordial (Aquan)

Traits

  • Amphibious. The merfolk can breathe air and water.

Actions

  • Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.