Merrow
Large · Monstrosity · Chaotic Evil
HP45
AC13
CR2
Speed Swim 40 ft., 10 ft.
Ability Scores
STR18 (+4)
DEX15 (+2)
CON15 (+2)
INT8 (-1)
WIS10 (+0)
CHA9 (-1)
Details
Initiative +2 (12) Senses Darkvision 60 ft.; Passive Perception 10 Languages Abyssal, Primordial (Aquan)
Traits
- Amphibious. The merrow can breathe air and water.
Actions
- Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
- Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
- Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
- Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.