Merrow

Large · Monstrosity · Chaotic Evil

📖 SRD 5.2.1 (2024)
HP45
AC13
CR2

Speed Swim 40 ft., 10 ft.

Ability Scores

STR18 (+4)
DEX15 (+2)
CON15 (+2)
INT8 (-1)
WIS10 (+0)
CHA9 (-1)

Details

Initiative +2 (12) Senses Darkvision 60 ft.; Passive Perception 10 Languages Abyssal, Primordial (Aquan)

Traits

  • Amphibious. The merrow can breathe air and water.

Actions

  • Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
  • Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
  • Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
  • Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.