Minotaur of Baphomet
Large · Monstrosity · Chaotic Evil
HP85
AC14
CR3
Speed 40 ft.
Ability Scores
STR18 (+4)
DEX11 (+0)
CON16 (+3)
INT6 (-2)
WIS16 (+3)
CHA9 (-1)
Details
Initiative +0 (10) Skills Perception +7, Survival +7 Senses Darkvision 60 ft.; Passive Perception 17 Languages Abyssal
Actions
- Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
- Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.