Nalfeshnee

Large · Fiend · Chaotic Evil

📖 SRD 5.2.1 (2024)
HP184
AC18
CR13

Speed Fly 30 ft., 20 ft.

Ability Scores

STR21 (+5)
DEX10 (+0)
CON22 (+6)
INT19 (+4)
WIS12 (+1)
CHA15 (+2)

Details

Initiative +5 (15) Saving Throws CON +11, INT +9, WIS +6, CHA +7 Resistances Cold, Fire, Lightning Immunities Poison; Frightened, Poisoned Senses Truesight 120 ft.; Passive Perception 11 Languages Abyssal; telepathy 120 ft.

Traits

  • Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The nalfeshnee makes three Rend attacks.
  • Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
  • Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.