Nalfeshnee
Large · Fiend · Chaotic Evil
HP184
AC18
CR13
Speed Fly 30 ft., 20 ft.
Ability Scores
STR21 (+5)
DEX10 (+0)
CON22 (+6)
INT19 (+4)
WIS12 (+1)
CHA15 (+2)
Details
Initiative +5 (15) Saving Throws CON +11, INT +9, WIS +6, CHA +7 Resistances Cold, Fire, Lightning Immunities Poison; Frightened, Poisoned Senses Truesight 120 ft.; Passive Perception 11 Languages Abyssal; telepathy 120 ft.
Traits
- Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
- Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The nalfeshnee makes three Rend attacks.
- Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
- Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.