Oni

Large · Fiend · Lawful Evil

📖 SRD 5.2.1 (2024)
HP119
AC17
CR7

Speed Fly 30 ft., 30 ft.

Ability Scores

STR19 (+4)
DEX11 (+0)
CON16 (+3)
INT14 (+2)
WIS12 (+1)
CHA15 (+2)

Details

Initiative +0 (10) Saving Throws DEX +3, CON +6, WIS +4, CHA +5 Skills Arcana +5, Deception +8, Perception +4 Resistances Cold Senses Darkvision 60 ft.; Passive Perception 14 Languages Common, Giant

Traits

  • Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

  • Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.
  • Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
  • Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.
  • Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
  • Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.