Pirate
Medium · Humanoid · Neutral
HP33
AC14
CR1
Speed 30 ft.
Ability Scores
STR10 (+0)
DEX16 (+3)
CON12 (+1)
INT8 (-1)
WIS12 (+1)
CHA14 (+2)
Details
Initiative +5 (15) Saving Throws DEX +5, CHA +4 Senses Passive Perception 11 Languages Common plus one other language Gear Daggers (6), Leather Armor
Actions
- Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
- Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
- Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.