Pirate Captain

Medium · Humanoid · Neutral

📖 SRD 5.2.1 (2024)
HP84
AC17
CR6

Speed 30 ft.

Ability Scores

STR10 (+0)
DEX18 (+4)
CON14 (+2)
INT10 (+0)
WIS14 (+2)
CHA17 (+3)

Details

Initiative +7 (17) Saving Throws STR +3, DEX +7, WIS +5, CHA +6 Skills Acrobatics +7, Perception +5 Senses Passive Perception 15 Languages Common plus one other language Gear Pistol, Rapier

Actions

  • Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
  • Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
  • Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.