Pirate Captain
Medium · Humanoid · Neutral
HP84
AC17
CR6
Speed 30 ft.
Ability Scores
STR10 (+0)
DEX18 (+4)
CON14 (+2)
INT10 (+0)
WIS14 (+2)
CHA17 (+3)
Details
Initiative +7 (17) Saving Throws STR +3, DEX +7, WIS +5, CHA +6 Skills Acrobatics +7, Perception +5 Senses Passive Perception 15 Languages Common plus one other language Gear Pistol, Rapier
Actions
- Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
- Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
- Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.