Planetar
Large · Celestial · Lawful Good
HP262
AC19
CR16
Speed Fly 120 ft., 40 ft.
Ability Scores
STR24 (+7)
DEX20 (+5)
CON24 (+7)
INT19 (+4)
WIS22 (+6)
CHA25 (+7)
Details
Initiative +10 (20) Saving Throws STR +12, CON +12, WIS +11, CHA +12 Skills Perception +11 Resistances Radiant Immunities Charmed, Exhaustion, Frightened Senses Truesight 120 ft.; Passive Perception 21 Languages All; telepathy 120 ft.
Traits
- Divine Awareness. The planetar knows if it hears a lie.
- Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
- Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
- Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
- Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
- Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.