Planetar

Large · Celestial · Lawful Good

📖 SRD 5.2.1 (2024)
HP262
AC19
CR16

Speed Fly 120 ft., 40 ft.

Ability Scores

STR24 (+7)
DEX20 (+5)
CON24 (+7)
INT19 (+4)
WIS22 (+6)
CHA25 (+7)

Details

Initiative +10 (20) Saving Throws STR +12, CON +12, WIS +11, CHA +12 Skills Perception +11 Resistances Radiant Immunities Charmed, Exhaustion, Frightened Senses Truesight 120 ft.; Passive Perception 21 Languages All; telepathy 120 ft.

Traits

  • Divine Awareness. The planetar knows if it hears a lie.
  • Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
  • Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
  • Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
  • Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
  • Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.