Satyr
Medium · Fey · Chaotic Neutral
HP31
AC13
CR0.5
Speed 40 ft.
Ability Scores
STR12 (+1)
DEX16 (+3)
CON11 (+0)
INT12 (+1)
WIS10 (+0)
CHA14 (+2)
Details
Initiative +3 (13) Skills Perception +2, Performance +6, Stealth +5 Senses Passive Perception 12 Languages Common, Elvish, Sylvan
Traits
- Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
- Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
- Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.