Satyr

Medium · Fey · Chaotic Neutral

📖 SRD 5.2.1 (2024)
HP31
AC13
CR0.5

Speed 40 ft.

Ability Scores

STR12 (+1)
DEX16 (+3)
CON11 (+0)
INT12 (+1)
WIS10 (+0)
CHA14 (+2)

Details

Initiative +3 (13) Skills Perception +2, Performance +6, Stealth +5 Senses Passive Perception 12 Languages Common, Elvish, Sylvan

Traits

  • Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

  • Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
  • Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.