Shambling Mound

Large · Plant · Unaligned

📖 SRD 5.2.1 (2024)
HP110
AC15
CR5

Speed Swim 20 ft., 30 ft.

Ability Scores

STR18 (+4)
DEX8 (-1)
CON16 (+3)
INT5 (-3)
WIS10 (+0)
CHA5 (-3)

Details

Initiative −1 (9) Skills Stealth +3 Resistances Cold, Fire Immunities Lightning; Deafened, Exhaustion Senses Blindsight 60 ft.; Passive Perception 10 Languages None

Traits

  • Lightning Absorption. Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

  • Multiattack. The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
  • Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.
  • Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound's space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.