Speed

📖 SRD 5.2.1 (2024)

A ship sailing against a strong wind moves at half speed. In a dead calm (no wind), waterborne ships can't move under sail and must be rowed. Keelboats and Rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A Rowboat can be carried and weighs 100 pounds. Ship Speed Crew Passengers Cargo (Tons) AC HP Damage Threshold Cost Airship 8 mph 10 20 1 13 300 — 40,000 GP Galley 4 mph 80 — 150 15 500 20 30,000 GP Keelboat 1 mph 1 6 1/2 15 100 10 3,000 GP Longship 3 mph 40 150 10 15 300 15 10,000 GP Rowboat 1½ mph 1 3 — 11 50 — 50 GP Sailing Ship 2 mph 20 20 100 15 300 15 10,000 GP Warship 2½ mph 60 60 200 15 500 20 25,000 GP

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.