Sphinx of Wonder
Tiny · Celestial · Lawful Good
HP24
AC13
CR1
Speed Fly 40 ft., 20 ft.
Ability Scores
STR6 (-2)
DEX17 (+3)
CON13 (+1)
INT15 (+2)
WIS12 (+1)
CHA11 (+0)
Details
Initiative +3 (13) Skills Arcana +4, Religion +4, Stealth +5 Resistances Necrotic, Psychic, Radiant Senses Darkvision 60 ft.; Passive Perception 11 Languages Celestial, Common
Traits
- Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
- Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.