Spirit Naga
Large · Fiend · Chaotic Evil
HP135
AC17
CR8
Speed 40 ft.
Ability Scores
STR18 (+4)
DEX17 (+3)
CON14 (+2)
INT16 (+3)
WIS15 (+2)
CHA16 (+3)
Details
Initiative +3 (13) Saving Throws DEX +6, CON +5, WIS +5, CHA +6 Immunities Poison; Charmed, Poisoned Senses Darkvision 60 ft.; Passive Perception 12 Languages Abyssal, Common
Traits
- Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
- Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
- Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
- Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
- Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.