Steam Mephit
Small · Elemental · Neutral Evil
HP17
AC10
CR0.25
Speed Fly 30 ft., 30 ft.
Ability Scores
STR5 (-3)
DEX11 (+0)
CON10 (+0)
INT11 (+0)
WIS10 (+0)
CHA12 (+1)
Details
Initiative +0 (10) Skills Stealth +2 Immunities Fire, Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Primordial (Aquan, Ignan)
Traits
- Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
- Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
- Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
- Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.