Storm Giant

Huge · Giant · Chaotic Good

📖 SRD 5.2.1 (2024)
HP230
AC16
CR13

Speed Fly 25 ft., Swim 50 ft., 50 ft.

Ability Scores

STR29 (+9)
DEX14 (+2)
CON20 (+5)
INT16 (+3)
WIS20 (+5)
CHA18 (+4)

Details

Initiative +7 (17) Saving Throws STR +14, CON +10, WIS +10, CHA +9 Skills Arcana +8, Athletics +14, History +8, Perception +10 Resistances Cold Immunities Lightning, Thunder Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20 Languages Common, Giant

Traits

  • Amphibious. The giant can breathe air and water.

Actions

  • Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
  • Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
  • Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
  • Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
  • Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.