Storm Giant
Huge · Giant · Chaotic Good
HP230
AC16
CR13
Speed Fly 25 ft., Swim 50 ft., 50 ft.
Ability Scores
STR29 (+9)
DEX14 (+2)
CON20 (+5)
INT16 (+3)
WIS20 (+5)
CHA18 (+4)
Details
Initiative +7 (17) Saving Throws STR +14, CON +10, WIS +10, CHA +9 Skills Arcana +8, Athletics +14, History +8, Perception +10 Resistances Cold Immunities Lightning, Thunder Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20 Languages Common, Giant
Traits
- Amphibious. The giant can breathe air and water.
Actions
- Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
- Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
- Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
- Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
- Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.