Tough
Medium · Humanoid · Neutral
HP32
AC12
CR0.5
Speed 30 ft.
Ability Scores
STR15 (+2)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)
Details
Initiative +1 (11) Senses Passive Perception 10 Languages Common Gear Heavy Crossbow, Leather Armor, Mace
Traits
- Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
- Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
- Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.