Tough Boss
Medium · Humanoid · Neutral
HP82
AC16
CR4
Speed 30 ft.
Ability Scores
STR17 (+3)
DEX14 (+2)
CON16 (+3)
INT11 (+0)
WIS10 (+0)
CHA11 (+0)
Details
Initiative +2 (12) Saving Throws STR +5, CON +5, CHA +2 Senses Passive Perception 10 Languages Common plus one other language Gear Chain Mail, Heavy Crossbow, Warhammer
Traits
- Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
- Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
- Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
- Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.