Troll Limb
Small · Giant · Chaotic Evil
HP14
AC13
CR0.5
Speed 20 ft.
Ability Scores
STR18 (+4)
DEX12 (+1)
CON10 (+0)
INT1 (-5)
WIS9 (-1)
CHA1 (-5)
Details
Initiative +1 (11) Senses Darkvision 60 ft.; Passive Perception 9 Languages None
Traits
- Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
- Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
- Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.