Vampire Familiar

Medium · Humanoid · Neutral Evil

📖 SRD 5.2.1 (2024)
HP65
AC15
CR3

Speed 30 ft., Climb 30 ft.

Ability Scores

STR17 (+3)
DEX16 (+3)
CON15 (+2)
INT10 (+0)
WIS10 (+0)
CHA14 (+2)

Details

Initiative +5 (15) Saving Throws DEX +5, WIS +2 Skills Perception +4, Persuasion +4, Stealth +7 Resistances Necrotic Immunities Charmed (except from its vampire master) Senses Darkvision 60 ft.; Passive Perception 14 Languages Common plus one other language Gear Daggers (10)

Traits

  • Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

  • Multiattack. The familiar makes two Umbral Dagger attacks.
  • Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.

Attribution

This page includes material from the System Reference Document 5.2.1(“SRD 5.2.1”) by Wizards of the Coast LLC, available at dnd.wizards.com. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. QuestMaster is unofficial Fan Content not affiliated with Wizards of the Coast.