Vampire Familiar
Medium · Humanoid · Neutral Evil
HP65
AC15
CR3
Speed 30 ft., Climb 30 ft.
Ability Scores
STR17 (+3)
DEX16 (+3)
CON15 (+2)
INT10 (+0)
WIS10 (+0)
CHA14 (+2)
Details
Initiative +5 (15) Saving Throws DEX +5, WIS +2 Skills Perception +4, Persuasion +4, Stealth +7 Resistances Necrotic Immunities Charmed (except from its vampire master) Senses Darkvision 60 ft.; Passive Perception 14 Languages Common plus one other language Gear Daggers (10)
Traits
- Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
- Multiattack. The familiar makes two Umbral Dagger attacks.
- Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.