Werebear
Medium · Monstrosity · Neutral Good
HP135
AC15
CR5
Speed 40 ft., Climb 30 ft.
Ability Scores
STR19 (+4)
DEX10 (+0)
CON17 (+3)
INT11 (+0)
WIS12 (+1)
CHA12 (+1)
Details
Initiative +3 (13) Skills Perception +7 Senses Darkvision 60 ft.; Passive Perception 17 Languages Common (can't speak in bear form) Gear Handaxes (4)
Actions
- Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.
- Bite (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.
- Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.
- Rend (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.