Wererat
Medium · Monstrosity · Lawful Evil
HP60
AC13
CR2
Speed 30 ft., Climb 30 ft.
Ability Scores
STR10 (+0)
DEX16 (+3)
CON12 (+1)
INT11 (+0)
WIS10 (+0)
CHA8 (-1)
Details
Initiative +3 (13) Skills Perception +4, Stealth +5 Senses Darkvision 60 ft.; Passive Perception 14 Languages Common (can't speak in rat form) Gear Hand Crossbow
Actions
- Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
- Bite (Rat or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the GM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.
- Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
- Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.