Werewolf
Medium · Monstrosity · Chaotic Evil
HP71
AC15
CR3
Speed 40 ft.
Ability Scores
STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT10 (+0)
WIS11 (+0)
CHA10 (+0)
Details
Initiative +4 (14) Skills Perception +4, Stealth +4 Senses Darkvision 60 ft.; Passive Perception 14 Languages Common (can't speak in wolf form) Gear Longbow
Traits
- Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
- Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
- Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM's control and has 10 Hit Points. Success: The target is immune to this werewolf's curse for 24 hours.
- Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
- Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.