Will-o'-Wisp
Tiny · Undead · Chaotic Evil
Speed Fly 50 ft., 5 ft.
Details
Initiative +9 (19) Resistances Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing Immunities Lightning, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 120 ft.; Passive Perception 12 Languages Common plus one other language
Traits
- Ephemeral. The wisp can't wear or carry anything.
- Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
- Incorporeal Movement. The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
- Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
All text above is reproduced verbatim from the D&D 5e 2024 SRD. No AI interpretation.