What we're building next, roughly in the order we mean to build it. Priorities move as we learn what tables actually need. This is our current thinking, not a delivery schedule.
Last updated 5 October 2026
What we're building now.
Direct Account linking Via MCP to have AI assist with building out story, monsters, items, and interact with the entirety of the platform with write access. Differs from current In-App API implementation, which focuses on individual generation and DM assistance while in game or building through the App UI. MCP will enable full stack organization and stand up of campaign to whatever level the DM wants in one place quickly
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Get told what's happening at your table through the apps you already have open, instead of one more place to check.
Own an expansion? Add it to your account and choose which campaigns use it.
Next up.
Record the table and get a structured recap back: what happened, who was there, and what's still unresolved.
Talk through what happened after a session and have it written up. The recorder is already built; it needs connecting to your own AI key first.
Messages posted in QuestMaster show up on Discord or WhatsApp, and replies there come back into the thread.
Ask what happened seven sessions ago and get an answer, not a folder to dig through, drawn from your own notes, NPCs and session logs.
Today an import needs a sheet with real form fields in it. This would read the rest: scans, printed-and-photographed sheets, and the official 2024 PDF whose boxes carry no names inside the file. Needs proper text recognition to be trustworthy, so it is being explored rather than promised soon.
Take a character back out as a filled PDF or a data file, for a player who wants a paper copy, or for moving to another table.
Further out, but on the list.
Plain search across notes, NPCs, sessions and threads. No AI required. This one works whether or not you use it.
QuestMaster is built around D&D 5e (2024). Support for other editions and systems, so the app fits the game you actually run.
Print session notes, statblocks and handouts. Plan on screen, run from paper if that's how your table works.
Light and shadow on battle maps you bring in, without setting it up square by square.
Mark squares that do something when a token steps on them: a trap, a trigger, a door.
Height on the battlefield: bridges, cliffs and upper floors.
QuestMaster on your own machine, including offline play and map generation with no connection.
The character creator on its own, without needing a campaign or an invite. Build a character, keep it, bring it to whichever table you end up at.
Share what you have made with other DMs: subclasses, backgrounds, items, whole homebrew sets. Free to share and free to use.
Already in your hands.
The portal had grown to around twenty stacked sections, so on a phone the gear and shops a player reaches for mid-session sat below a screenful of backstory.
Backstory, secrets, notes and the rest moved into a drawer you open when you want them. An open shop arrives as a popup rather than a card wedged into the stack, and inventory rows stack on a phone so an item's name is no longer squeezed into nothing.
Your sheet used to list "Favored Enemy" and stop there. Every class and subclass feature, feat and species trait now says what it actually does.
The terms inside them, like Heroic Inspiration or Advantage, open in place underneath the sentence you read them in, instead of sending you to a reference page mid-turn.
Open the map full screen instead of squeezing it in beside your character sheet. Pinch to zoom, drag to pan, tap a token to see who it is, tap a square to move there.
Token names hide with one tap and stay hidden next time. Your own character keeps a green ring so you can find yourself.
Your DM decides when the party levels. You decide what your character becomes. The level-up appears on your own screen, with your own hit die to roll and your own choices to make.
At an ability score level you can take a feat instead, and the list is built from your campaign's own content rather than a fixed one. Feats you do not qualify for stay visible with their requirement, so you can see what you are working toward.
Moving out of something's reach now tells you before you commit, and names the creature that gets the swing. Move anyway, spend Disengage and walk away clean, or stay put.
Your DM sees who left whose reach and runs the reaction where they are already looking. And NPCs now have a real standing with your party, so the friendly ones stop taking swings at you.
A melee weapon against a target across the room greys out and says how far away it is. One that can be thrown offers to be thrown, judged on its own throwing range.
Bows and crossbows check their range too, and spend an arrow from your quiver when you fire. Carrying both plain and blessed arrows? You pick which ones, and the default is never the good ones.
DMs can drive a player's portal directly, exactly as that player would, to find out whether something behaves before somebody hits it at the table.
Everything done from there is real, and the warning says so first. It is never remembered: coming back later always starts inert.
Coins mode shows one pool quoted in whichever coin you want, instead of padded piles of every denomination, and the party purse sits on the roster where you can see it.
Queue what your players will see before you sit down. Presets move between folders, the picker groups by folder so you can queue a whole scene at once, and clearing the list asks first.
Stop hunting the board for the token you meant. Every token is listed beside the map, an NPC token says which NPC it is, and its profile opens in a new tab instead of taking you off the map.
An NPC with a combat sheet now joins an encounter carrying its own hit points and armour class, and long encounter names show in full instead of running under their status badge.
Each character carries their own knowledge of an NPC or another player. Someone you know is ringed on the map on your screen only, so two players looking at the same board can see different things.
QuestMaster moved to its own domain. The old addresses stay registered and redirect permanently, so existing links and bookmarks keep working. Signing in is unaffected.
Importing a character could recognise the layout and still leave class and species blank, because a sheet only needs most of a layout's fields to be matched by it.
Anything the matched layout cannot find now falls back to the common spellings, which can only add fields and never lose one. Skills fall back the same way.
Bring a character in from D&D Beyond or a PDF instead of typing it all again.
No AI needed. It reads the sheet's own fields.
Your background, species and subclass now hand you the skills, tools, spells and feats they should, automatically.
Table chat moved into the panel that's on every page, instead of being somewhere you navigate away to.
Players and DMs get told when something needs them, including on a phone.
Help that explains the tool you're looking at, searchable, plus a walkthrough you can restart any time.
Rolls come straight off the sheet, so the number can never disagree with the card above it.
* Needs AI. AI in QuestMaster is optional and uses your own key. You can turn it off entirely, and everything without a star works either way.