QuestMaster

Roadmap

What we're building next, roughly in the order we mean to build it. Priorities move as we learn what tables actually need. This is our current thinking, not a delivery schedule.

Last updated 5 October 2026

It's coming

What we're building now.

  • MCP and API - Full Plugin Builds for all Major AI providers + files that can be uploaded and used with any model that accepts MCP*

    In progress

    Direct Account linking Via MCP to have AI assist with building out story, monsters, items, and interact with the entirety of the platform with write access. Differs from current In-App API implementation, which focuses on individual generation and DM assistance while in game or building through the App UI. MCP will enable full stack organization and stand up of campaign to whatever level the DM wants in one place quickly

    Supported Marketplace Providers for plugins

    • Anthropic
    • Open Ai
    • Grok
    • Gemini (Semi support, gem link + MCP server + Bundled files for custom build)
  • Notifications through Discord and WhatsApp

    Planned

    Get told what's happening at your table through the apps you already have open, instead of one more place to check.

  • Bring your own books

    Planned

    Own an expansion? Add it to your account and choose which campaigns use it.

Soon

Next up.

  • Recap a session from its recording*

    Planned

    Record the table and get a structured recap back: what happened, who was there, and what's still unresolved.

  • Voice notes for session recaps*

    Planned

    Talk through what happened after a session and have it written up. The recorder is already built; it needs connecting to your own AI key first.

  • Two-way chat with Discord and WhatsApp

    Planned

    Messages posted in QuestMaster show up on Discord or WhatsApp, and replies there come back into the thread.

  • Ask your campaign what happened*

    Planned

    Ask what happened seven sessions ago and get an answer, not a folder to dig through, drawn from your own notes, NPCs and session logs.

  • Read any character sheet PDF

    Planned

    Today an import needs a sheet with real form fields in it. This would read the rest: scans, printed-and-photographed sheets, and the official 2024 PDF whose boxes carry no names inside the file. Needs proper text recognition to be trustworthy, so it is being explored rather than promised soon.

  • Export your character sheets

    Planned

    Take a character back out as a filled PDF or a data file, for a player who wants a paper copy, or for moving to another table.

Soonish

Further out, but on the list.

  • Search your whole campaign

    Planned

    Plain search across notes, NPCs, sessions and threads. No AI required. This one works whether or not you use it.

  • More editions and systems

    Planned

    QuestMaster is built around D&D 5e (2024). Support for other editions and systems, so the app fits the game you actually run.

  • Take your prep to the table on paper

    Planned

    Print session notes, statblocks and handouts. Plan on screen, run from paper if that's how your table works.

  • Lighting on your imported maps

    Planned

    Light and shadow on battle maps you bring in, without setting it up square by square.

  • Interactive map squares

    Planned

    Mark squares that do something when a token steps on them: a trap, a trigger, a door.

  • Elevation and 3D battle maps

    Planned

    Height on the battlefield: bridges, cliffs and upper floors.

  • A downloadable desktop app

    Planned

    QuestMaster on your own machine, including offline play and map generation with no connection.

  • A standalone character builder

    Planned

    The character creator on its own, without needing a campaign or an invite. Build a character, keep it, bring it to whichever table you end up at.

  • A community library

    Planned

    Share what you have made with other DMs: subclasses, backgrounds, items, whole homebrew sets. Free to share and free to use.

Recently released

Already in your hands.

  • The player portal fits a phone

    31 August 2026

    The portal had grown to around twenty stacked sections, so on a phone the gear and shops a player reaches for mid-session sat below a screenful of backstory.

    Backstory, secrets, notes and the rest moved into a drawer you open when you want them. An open shop arrives as a popup rather than a card wedged into the stack, and inventory rows stack on a phone so an item's name is no longer squeezed into nothing.

  • Features and feats explain themselves

    31 August 2026

    Your sheet used to list "Favored Enemy" and stop there. Every class and subclass feature, feat and species trait now says what it actually does.

    The terms inside them, like Heroic Inspiration or Advantage, open in place underneath the sentence you read them in, instead of sending you to a reference page mid-turn.

  • Battle Mode: the map at a size you can play on

    31 August 2026

    Open the map full screen instead of squeezing it in beside your character sheet. Pinch to zoom, drag to pan, tap a token to see who it is, tap a square to move there.

    Token names hide with one tap and stay hidden next time. Your own character keeps a green ring so you can find yourself.

  • Levelling up belongs to the player

    31 August 2026

    Your DM decides when the party levels. You decide what your character becomes. The level-up appears on your own screen, with your own hit die to roll and your own choices to make.

    At an ability score level you can take a feat instead, and the list is built from your campaign's own content rather than a fixed one. Feats you do not qualify for stay visible with their requirement, so you can see what you are working toward.

  • You are warned before you step away

    31 August 2026

    Moving out of something's reach now tells you before you commit, and names the creature that gets the swing. Move anyway, spend Disengage and walk away clean, or stay put.

    Your DM sees who left whose reach and runs the reaction where they are already looking. And NPCs now have a real standing with your party, so the friendly ones stop taking swings at you.

  • Weapons know their reach, and bows run out of arrows

    31 August 2026

    A melee weapon against a target across the room greys out and says how far away it is. One that can be thrown offers to be thrown, judged on its own throwing range.

    Bows and crossbows check their range too, and spend an arrow from your quiver when you fire. Carrying both plain and blessed arrows? You pick which ones, and the default is never the good ones.

  • Take over a player's screen to see what they get

    31 August 2026

    DMs can drive a player's portal directly, exactly as that player would, to find out whether something behaves before somebody hits it at the table.

    Everything done from there is real, and the warning says so first. It is never remembered: coming back later always starts inert.

  • Money that reads like money

    29 August 2026

    Coins mode shows one pool quoted in whichever coin you want, instead of padded piles of every denomination, and the party purse sits on the roster where you can see it.

Show 11 earlier releases
  • Build a session's screens in one pass

    29 August 2026

    Queue what your players will see before you sit down. Presets move between folders, the picker groups by folder so you can queue a whole scene at once, and clearing the list asks first.

  • Every token on the map, in one list

    29 August 2026

    Stop hunting the board for the token you meant. Every token is listed beside the map, an NPC token says which NPC it is, and its profile opens in a new tab instead of taking you off the map.

    An NPC with a combat sheet now joins an encounter carrying its own hit points and armour class, and long encounter names show in full instead of running under their status badge.

  • What your character knows, and who they recognise

    29 August 2026

    Each character carries their own knowledge of an NPC or another player. Someone you know is ringed on the map on your screen only, so two players looking at the same board can see different things.

  • A new home: questmastervtt.com

    21 August 2026

    QuestMaster moved to its own domain. The old addresses stay registered and redirect permanently, so existing links and bookmarks keep working. Signing in is unaffected.

  • Sheet import fills in more of the sheet

    4 August 2026

    Importing a character could recognise the layout and still leave class and species blank, because a sheet only needs most of a layout's fields to be matched by it.

    Anything the matched layout cannot find now falls back to the common spellings, which can only add fields and never lose one. Skills fall back the same way.

  • Import a character sheet

    1 August 2026

    Bring a character in from D&D Beyond or a PDF instead of typing it all again.

    No AI needed. It reads the sheet's own fields.

  • Characters get what the rules give them

    31 July 2026

    Your background, species and subclass now hand you the skills, tools, spells and feats they should, automatically.

  • Chat lives in the assistant panel

    28 July 2026

    Table chat moved into the panel that's on every page, instead of being somewhere you navigate away to.

  • Notifications, for both sides of the table

    27 July 2026

    Players and DMs get told when something needs them, including on a phone.

  • A manual, and a tour you can come back to

    27 July 2026

    Help that explains the tool you're looking at, searchable, plus a walkthrough you can restart any time.

  • Tap a skill to roll it

    27 July 2026

    Rolls come straight off the sheet, so the number can never disagree with the card above it.

* Needs AI. AI in QuestMaster is optional and uses your own key. You can turn it off entirely, and everything without a star works either way.